Andreas Boehler / Creator application

Made for artists. Built in practice.

I build tools.
And worlds.

Three original Blender add-ons. Procedural books. Cinematic 3D. A look inside the things I actually make.

Explore the tools
01 / LuxRosterActual product UI ↗
LuxRoster running in Blender, showing its light table and bulk editing controls
An actual A5 hardcover book generated with Book Rig Studio02 / Book Rig Studio ↗
From feeling
to frame.

Code. Geometry.
Camera. Light.

↘
Independent creator · Tools & cinematic workSuperhive / Portfolio & product evidenceStart with the products ↓

Built to do
the work.

Lighting, procedural geometry and precise object origins. Each product below has its own implementation, version and installation workflow.

Every light.
One workspace.

Released / 1.0.0

A Blender-native light manager for Cycles and Eevee. Search a rig, balance its lights and adjust the World from one place.

01

Find the light.

Search by name, filter by type or collection, and group a rig into a readable list.

02

Change the whole setup.

Select multiple lights and edit power, photographic exposure, colour or Kelvin together.

03

Keep the scene intact.

Solo restores previous visibility. Existing scene lights remain native Blender data.

Host
Blender 4.2+
Render engines
Cycles & Eevee
License
GPL-3.0-or-later
Dependencies
No external packages or network access
LuxRoster / Installation, workflow & limits

Install

  1. Download the LuxRoster ZIP from the product page.
  2. In Blender Preferences, open Get Extensions → Install from Disk.
  3. Select the ZIP, enable LuxRoster and open the N-sidebar.
  4. Use the LuxRoster tab, or View → LuxRoster Light Manager for the wide interface.

A practical first pass

Search for a light or filter its collection. Check the lights you want to edit together, then apply the bulk setting. Solo a light to inspect its contribution; clear Solo to return to the original visibility state.

Scope

Works with native Point, Sun, Spot and Area lights. Linked light data appears read-only. The HDRI setup is created only when requested; unrelated World nodes are retained.

Real pages.
Made to move.

Development release / 0.26.0

Real page meshes. Separate page-side materials. Hard and soft covers. A procedural generator with a complete book-turn rig.

09Rendered presets
0–100Master Progress control
500Printed pages in the documented QA matrix

The geometry is the product

From a page
to a system.

Set a format, page count, cover and binding. Build the book, then drive opening, page turns and closing with one Progress control. Individual page actions and editable full-book animation support a more directed shot.

A native Book Controls modifier keeps Progress, Max Open Tweak and Back Bulge editable in a portable file saved in master-slider mode, even after the generator is removed.

These images are actual preset renders. The gallery selects presets; it is not a browser simulation of the Blender rig.

Documented release QA
28 September 2026

86 properties

321 setting samples

231 preview builds

775 generated-control samples

Book Rig Studio / Compatibility, installation & honest limits

Version & compatibility

Version 0.26.0 targets Blender 4.2–5.1. The documented release run used Blender 5.1.2 on macOS. It does not certify every version or operating system in the target range. Blender 5.2 is excluded from this release.

Install & build

  1. Remove older copies and install one of the supplied ZIP formats, not both.
  2. Open N → Book Rig. Pick a preset, then Create / Update Book.
  3. Use Progress to animate. Rebuild after structural page-count or topology changes.

Portable does not mean every control

Save in master-slider mode for add-on-independent Progress control. Rebuilding topology, changing page counts and advanced generator editing still require Book Rig Studio.

Boundaries

This is deterministic mesh deformation, not cloth simulation or a general collision solver. Extreme curls and manually overlapping turns can intersect. The standard demo needs its relative texture folder; the comic demo uses self-contained procedural materials.

Packaged / 1.1.0

Right object.
Right origin.

Move an object’s origin to a precise anchor without visibly moving its geometry. Bottom, centre and top in one click, or any of 27 X/Y/Z combinations.

Local / WorldBatch objectsUndoBlender 4.2+

Also supports the 3D Cursor and selected mesh geometry. Unsupported object types are left unchanged.

27 possible anchorsControl map
X
Y
Z
Axes

Local / X Center · Y Center · Z Min

Interactive diagram of the anchor controls. The actual geometry operation runs inside Blender. Local follows object axes; World uses global axes.

Origin Toolkit / Installation & first operation

Install

In Blender Preferences → Get Extensions → Install from Disk, select the Origin Toolkit ZIP. Open the N-sidebar → Item → Origin Toolkit. Version 1.1.0 includes its Extension manifest and GPL-3.0-or-later license.

Place the origin

Select supported objects in Object Mode. Use Bottom, Center or Top, or choose Local/World and Min/Center/Max on each axis before Apply Custom Anchor. The operation restores the 3D Cursor and selection and supports Blender Undo. Ctrl + Alt + B performs local bottom-centre placement.

The eye behind
the tools.

My work also lives outside the add-on panel: automotive scenes in Unreal Engine and 3D/VFX inside entertainment productions. Each case links to its original project.

Automotive images demonstrate scene and visual development, not ownership of the vehicle designs or proof that the car meshes were modeled from scratch. Client work is shown as production evidence and is not included in any saleable asset.

50 Years Europa-Park campaign frame
Additional production context

50 Years Europa-Park

Campaign production, camera and post-production.

Less friction.
More making.

Two After Effects scripts from the same practice. Included to show the wider toolset; these are separate from the Blender products proposed for Superhive.

Adobe After EffectsDevelopment preview / 0.1.0

AE Diff

See what changed between project versions: compositions, layers, expressions, keyframes and timing, with before/after values and a change map.

Local semantic comparison / AEP workflow
Workflow & limits

A project-specific reference is created or restored automatically. Compare the current project or two saved AEP files, reveal an affected layer and export a text report. Persistent layer IDs require After Effects 2022+. Imported projects may receive new IDs; this compares authoring state, not rendered pixels.

Adobe After EffectsDevelopment preview / 0.1

Culprit

Find the likely layer or effect behind a reproducible single-frame render failure using controlled isolation on a disposable composition copy.

Render diagnostics / Supplied product film
Workflow & limits

Verify the same failing frame twice, split enabled layers into test groups, then investigate the isolated layer’s effects. The source composition is preserved. Intermittent failures and interactions are reported rather than forced into a single result. It cannot recover from application crashes, GPU resets or operating-system termination.

Start with a focused tool

First, the lights.
Then, the library.

My proposed first submission is LuxRoster: a focused lighting workflow tool with an existing installable release. Origin Toolkit and Book Rig Studio give the shop a clear path into object workflow and procedural animation.

Indicative Superhive pricing / proposal only
LuxRoster
US$9–19
Origin Toolkit
US$5–9
Book Rig Studio
US$29–49
Product proposal / English / Ready to copy

I create original Blender add-ons for lighting, object workflow and procedural modeling/animation. My proposed first submission is LuxRoster 1.0, an existing Blender-native light manager for Cycles and Eevee. The portfolio shows its real interface, bulk editing, visibility-preserving Solo and World/HDRI controls. I also present Origin Toolkit 1.1, a packaged origin-placement tool with 27 Local/World anchors, and Book Rig Studio 0.26, a procedural book generator with real page geometry, nine rendered presets and a portable animation-control workflow. Book Rig Studio currently targets Blender 4.2–5.1, with release QA documented in Blender 5.1.2; it does not claim Blender 5.2 support. The proposed categories are lighting/workflow, object tools and modeling/animation. Indicative prices are US$9–19 for LuxRoster, US$5–9 for Origin Toolkit and US$29–49 for Book Rig Studio. Blender add-ons use GPL-3.0-or-later licensing. Each submission will include an installable package, written installation and usage instructions, accurate compatibility, original feature imagery and clear limitations. Client productions and the separate After Effects tools are portfolio context only and are not part of these Blender product downloads.

Release approach

Original implementation, GPL source for Blender add-ons, clear version support, written installation and usage instructions, feature images and issue reporting. Each product will go through Superhive’s separate product review; this portfolio does not imply marketplace approval.

Andreas Boehler / Independent creator

Take a closer look.
It’s all in the work.